If you’re working with mobile applications, sometimes something as simple as creating a circular image can be a bit more time consuming than it should be. Here is the snippet I use to create Circular Images in Xamarin.Android to follow up with my post about Creating Circular Images in XAML.
CircleDrawable:
public class CircleDrawable : Drawable
{
Bitmap bmp;
BitmapShader bmpShader;
Paint paint;
RectF oval;
public CircleDrawable(Bitmap bmp)
{
this.bmp = bmp;
this.bmpShader = new BitmapShader (bmp, Shader.TileMode.Clamp, Shader.TileMode.Clamp);
this.paint = new Paint () { AntiAlias = true };
this.paint.SetShader (bmpShader);
this.oval = new RectF ();
}
public override void Draw (Canvas canvas)
{
canvas.DrawOval (oval, paint);
}
protected override void OnBoundsChange (Rect bounds)
{
base.OnBoundsChange (bounds);
oval.Set (0, 0, bounds.Width (), bounds.Height ());
}
public override int IntrinsicWidth
{
get
{
return bmp.Width;
}
}
public override int IntrinsicHeight {
get {
return bmp.Height;
}
}
public override void SetAlpha (int alpha)
{
}
public override int Opacity {
get {
return (int)Format.Opaque;
}
}
public override void SetColorFilter (ColorFilter cf)
{
}
}
And here is an example of how to use it:
var bitmap = new Bitmap(); //do something else here to create your bitmap
var circleImage = new CircleDrawable(bitmap);
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