Markdig Extension – Bad Header Handler

First off, if you haven’t seen Markdig yet, you’re missing out! It has to be the most extensible Markdown processor I’ve ever seen, and it is still incredibly fast. It’s slim enough to confidently use on small .NET Clients like Xamarin, and supports custom output as well (not just HTML).

Because of it’s flexibility and componentization, we are able to customize it without sacrificing performance using their “Extension” framework. The extension we are talking about here is one that ideally would never exist, but solves the problem of malformed Markdown headers. How often do you see wrong headers with the missing space after the “#” in places like Github and WordPress?

Where

#My Header

Should be

# My Header

Well if you’re using Markdig and run into this issue, simply slap this extension into your processing pipeline and worry no more! It even works with a mix of good and bad headers.

Install

You can find it on NuGet or Clone it yourself from Github:

Usage

Add it to your pipeline that you use to parse:

var pipelineBuilder = new MarkdownPipelineBuilder();
pipelineBuilder = MarkdownExtensions.Use<BadHeadersExtension>(pipelineBuilder);
var pipeline = pipelineBuilder.Build();
var html = Markdown.ToHtml(BAD_HEADER_MARKDOWN, _pipeline);

Check out the unit tests in the source code to view a working example.

Source

The gist is a HeadingBlockParser and the Extension itself.

BadHeadingBlockParser.cs

<br />    /// <summary>
    /// Bad heading block parser. Does the same thing as the header parser, but doesn't require a space.
    /// Using a private class to ensure all markdown logic is contained within this service.
    /// </summary>
    public class BadHeadingBlockParser : HeadingBlockParser
    {
        /// <summary>
        /// The head char.
        /// </summary>
        private readonly char _headChar;

        /// <summary>
        /// Initializes a new instance of the <see cref="T:Markdig.BadHeaders.BadHeadingBlockParser"/> class.
        /// </summary>
        /// <param name="headChar">Head char.</param>
        public BadHeadingBlockParser(char headChar)
        {
            _headChar = headChar;
        }

        /// <summary>
        /// Overrides the TryOpen for the heading block parser to ignore the need for spaces
        /// </summary>
        /// <returns>The open.</returns>
        /// <param name="processor">Processor.</param>
        public override BlockState TryOpen(BlockProcessor processor)
        {
            // If we are in a CodeIndent, early exit
            if (processor.IsCodeIndent)
            {
                return BlockState.None;
            }

            // 4.2 ATX headings
            // An ATX heading consists of a string of characters, parsed as inline content, 
            // between an opening sequence of 1–6 unescaped # characters and an optional 
            // closing sequence of any number of unescaped # characters. The opening sequence 
            // of # characters must be followed by a space or by the end of line. The optional
            // closing sequence of #s must be preceded by a space and may be followed by spaces
            // only. The opening # character may be indented 0-3 spaces. The raw contents of 
            // the heading are stripped of leading and trailing spaces before being parsed as 
            // inline content. The heading level is equal to the number of # characters in the 
            // opening sequence.

            // We are not doing this ^^ we don't have the spaces... so we need to handle that adjusted logic here
            var column = processor.Column;
            var line = processor.Line;
            var sourcePosition = line.Start;
            var c = line.CurrentChar;
            var matchingChar = c;

            int leadingCount = 0;

            // get how many of the headChar we have and limit to 6 (h6 is the last handled header)
            while (c == _headChar && leadingCount <= 6)
            {
                if (c != matchingChar)
                {
                    break;
                }
                c = line.NextChar();
                leadingCount++;
            }

            // A space is NOT required after leading #
            if (leadingCount > 0 && leadingCount <= 6)
            {
                // Move to the content
                var headingBlock = new HeadingBlock(this)
                {
                    HeaderChar = matchingChar,
                    Level = leadingCount,
                    Column = column,
                    Span = { Start = sourcePosition }
                };
                processor.NewBlocks.Push(headingBlock);
                processor.GoToColumn(column + leadingCount); // no +1 - skip the space

                // Gives a chance to parse attributes
                if (TryParseAttributes != null)
                {
                    TryParseAttributes(processor, ref processor.Line, headingBlock);
                }

                // The optional closing sequence of #s must not be preceded by a space and may be followed by spaces only.
                int endState = 0;
                int countClosingTags = 0;
                for (int i = processor.Line.End; i >= processor.Line.Start; i--)  // Go up to Start in order to match the no space after the first ###
                {
                    c = processor.Line.Text[i];
                    if (endState == 0)
                    {
                        if (c.IsSpaceOrTab())
                        {
                            continue;
                        }
                        endState = 1;
                    }
                    if (endState == 1)
                    {
                        if (c == matchingChar)
                        {
                            countClosingTags++;
                            continue;
                        }

                        if (countClosingTags > 0)
                        {
                            if (c.IsSpaceOrTab())
                            {
                                processor.Line.End = i - 1;
                            }
                            break;
                        }
                        else
                        {
                            break;
                        }
                    }
                }

                // Setup the source end position of this element
                headingBlock.Span.End = processor.Line.End;

                // We expect a single line, so don't continue
                return BlockState.Break;
            }

            // Else we don't have an header
            return BlockState.None;
        }
    }

 
Then we use the Parser in the Extension:

BadHeadersExtension.cs

<br />    /// <summary>
    /// Markdig markdown extension for handling bad markdown for titles
    /// </summary>
    public class BadHeadersExtension : IMarkdownExtension
    {
        /// <summary>
        /// Sets up the extension to use the badheading block parser
        /// </summary>
        /// <returns>The setup.</returns>
        /// <param name="pipeline">Pipeline.</param>
        public void Setup(MarkdownPipelineBuilder pipeline)
        {
            if (!pipeline.BlockParsers.Contains<BadHeadingBlockParser>())
            {
                // Insert the parser before any other parsers and use '#' as the character identifier
                pipeline.BlockParsers.Insert(0, new BadHeadingBlockParser('#'));
            }
        }

        /// <summary>
        /// Not needed
        /// </summary>
        /// <returns>The setup.</returns>
        /// <param name="pipeline">Pipeline.</param>
        /// <param name="renderer">Renderer.</param>
        public void Setup(MarkdownPipeline pipeline, IMarkdownRenderer renderer)
        {
            // not needed
        }
    }

If you like what you see, don’t forget to follow me on twitter @Suave_Pirate, check out my GitHub, and subscribe to my blog to learn more mobile developer tips and tricks!

Interested in sponsoring developer content? Message @Suave_Pirate on twitter for details.

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Xamarin.Tip – Xamarin.Forms Long Press Effect

Here’s a quick and helpful tool to use in your Xamarin.Forms applications! How many times have you wanted to add a long press handler? Seems like something that should be a simple Gesture built into the platform, but we have to fend for ourselves. Luckily the solution is pretty simple using Xamarin.Forms Effects!

Let’s first create our shared Effect in our shared code:

LongPressedEffect.cs

    /// <summary>
    /// Long pressed effect. Used for invoking commands on long press detection cross platform
    /// </summary>
    public class LongPressedEffect : RoutingEffect
    {
        public LongPressedEffect() : base("MyApp.LongPressedEffect")
        {
        }

        public static readonly BindableProperty CommandProperty = BindableProperty.CreateAttached("Command", typeof(ICommand), typeof(LongPressedEffect), (object)null);
        public static ICommand GetCommand(BindableObject view)
        {
            return (ICommand)view.GetValue(CommandProperty);
        }

        public static void SetCommand(BindableObject view, ICommand value)
        {
            view.SetValue(CommandProperty, value);
        }


        public static readonly BindableProperty CommandParameterProperty = BindableProperty.CreateAttached("CommandParameter", typeof(object), typeof(LongPressedEffect), (object)null);
        public static object GetCommandParameter(BindableObject view)
        {
            return view.GetValue(CommandParameterProperty);
        }

        public static void SetCommandParameter(BindableObject view, object value)
        {
            view.SetValue(CommandParameterProperty, value);
        }
    }

Now we have 2 bindable properties – the Command that we want to bind when the long press is detected and the CommandParameter to pass into the Command.

We can use these in our native Effect implementations to invoke when the press is detected. Let’s create our Android implementation.

AndroidLongPressedEffect.cs

[assembly: ResolutionGroupName("MyApp")]
[assembly: ExportEffect(typeof(AndroidLongPressedEffect), "LongPressedEffect")]
namespace AndroidAppNamespace.Effects
{
    /// <summary>
    /// Android long pressed effect.
    /// </summary>
    public class AndroidLongPressedEffect : PlatformEffect
    {
        private bool _attached;

        /// <summary>
        /// Initializer to avoid linking out
        /// </summary>
        public static void Initialize() { }

        /// <summary>
        /// Initializes a new instance of the
        /// <see cref="T:Yukon.Application.AndroidComponents.Effects.AndroidLongPressedEffect"/> class.
        /// Empty constructor required for the odd Xamarin.Forms reflection constructor search
        /// </summary>
        public AndroidLongPressedEffect()
        {
        }

        /// <summary>
        /// Apply the handler
        /// </summary>
        protected override void OnAttached()
        {
            //because an effect can be detached immediately after attached (happens in listview), only attach the handler one time.
            if (!_attached)
            {
                if (Control != null)
                {
                    Control.LongClickable = true;
                    Control.LongClick += Control_LongClick;
                }
                else
                {
                    Container.LongClickable = true;
                    Container.LongClick += Control_LongClick;
                }
                _attached = true;
            }
        }

        /// <summary>
        /// Invoke the command if there is one
        /// </summary>
        /// <param name="sender">Sender.</param>
        /// <param name="e">E.</param>
        private void Control_LongClick(object sender, Android.Views.View.LongClickEventArgs e)
        {
            Console.WriteLine("Invoking long click command");
            var command = LongPressedEffect.GetCommand(Element);
            command?.Execute(LongPressedEffect.GetCommandParameter(Element));
        }

        /// <summary>
        /// Clean the event handler on detach
        /// </summary>
        protected override void OnDetached()
        {
            if (_attached)
            {
                if (Control != null)
                {
                    Control.LongClickable = true;
                    Control.LongClick -= Control_LongClick;
                }
                else
                {
                    Container.LongClickable = true;
                    Container.LongClick -= Control_LongClick;
                }
                _attached = false;
            }
        }
    }

And now for iOS:

iOSLongPressedEffect.cs

[assembly: ResolutionGroupName("MyApp")]
[assembly: ExportEffect(typeof(iOSLongPressedEffect), "LongPressedEffect")]
namespace iOSNamespace.Effects
{
    /// <summary>
    /// iOS long pressed effect
    /// </summary>
    public class iOSLongPressedEffect : PlatformEffect
    {
        private bool _attached;
        private readonly UILongPressGestureRecognizer _longPressRecognizer;
        /// <summary>
        /// Initializes a new instance of the
        /// <see cref="T:Yukon.Application.iOSComponents.Effects.iOSLongPressedEffect"/> class.
        /// </summary>
        public iOSLongPressedEffect()
        {
            _longPressRecognizer = new UILongPressGestureRecognizer(HandleLongClick);
        }

        /// <summary>
        /// Apply the handler
        /// </summary>
        protected override void OnAttached()
        {
            //because an effect can be detached immediately after attached (happens in listview), only attach the handler one time
            if (!_attached)
            {
                Container.AddGestureRecognizer(_longPressRecognizer);
                _attached = true;
            }
        }

        /// <summary>
        /// Invoke the command if there is one
        /// </summary>
        private void HandleLongClick()
        {
            var command = LongPressedEffect.GetCommand(Element);
            command?.Execute(LongPressedEffect.GetCommandParameter(Element));
        }

        /// <summary>
        /// Clean the event handler on detach
        /// </summary>
        protected override void OnDetached()
        {
            if (_attached)
            {
                Container.RemoveGestureRecognizer(_longPressRecognizer);
                _attached = false;
            }
        }

    }

Now that we have our 2 implementations, let’s use it in our XAML!

MyPage.xaml

<Label Text="Long Press Me!" effects:LongPressedEffect.Command="{Binding ShowAlertCommand}" effects:LongPressedEffect.CommandParameter="{Binding .}">
    <Label.Effects>
        <effects:LongPressedEffect />
    </Label.Effects>
</Label>

Now you can start handling long presses on any control! If you want to add it to a ListView just attach it to either the ViewCell or the internal View of the cell.

 

If you like what you see, don’t forget to follow me on twitter @Suave_Pirate, check out my GitHub, and subscribe to my blog to learn more mobile developer tips and tricks!

Interested in sponsoring developer content? Message @Suave_Pirate on twitter for details.

Xamarin.NuGet – Xamarin.Forms Dynamic Bindable StackLayout

I recently released a component I commonly use in my Xamarin.Forms applications for binding data to a wrapping layout here: Xamarin.NuGet – DynamicWrapLayout Announcement! In the spirit of this type of control, I’ve also released a new NuGet package for a bindable DynamicStackLayout. It’s a simple control that allows you to create a StackLayout and bind an ItemsSource collection and an ItemTemplate. This is useful for smaller, but dynamic collections with the use of the orientation changing of a StackLayout. This means you could have a horizontally scrolling list of cards, bind the orientation or change it to vertical, and play with positioning more easily than using a ListView. I would still highly suggest using a ListView over this control for a standard vertical stack of dynamic content since this control does NOT use any view recycling or virtualization which can cause performance issues with large collections or constantly changing collection.

Get it here

NuGet: https://www.nuget.org/packages/DynamicStackLayout

Github: https://github.com/SuavePirate/DynamicStackLayout

In the end, you get something like this!

Be sure to read the documentation below:

DynamicStackLayout

A Xamarin.Forms layout for creating dynamically wrapped views. Inspired by the WrapLayout example: https://developer.xamarin.com/samples/xamarin-forms/UserInterface/CustomLayout/WrapLayout/

Installation

It’s on NuGet! https://www.nuget.org/packages/DynamicStackLayout/

Install-Package DynamicStackLayout

Be sure to install in all projects that use it.

Usage

There are two key properties that make this control useful – the ItemsSource (like a ListView) and the ItemTemplate (although, you can also just add children to the view – it does both!)
Be sure to wrap it in a ScrollView though

XAML

Add the xmlns:

xmlns:suave=&quot;clr-namespace:SuaveControls.DynamicStackLayout;assembly=SuaveControls.DynamicStackLayout&quot;

Use it in your View:

&lt;ScrollView&gt;
    &lt;suave:DynamicStackLayout ItemsSource=&quot;{Binding Items}&quot; HorizontalOptions=&quot;Fill&quot;&gt;
        &lt;suave:DynamicStackLayout.ItemTemplate&gt;
            &lt;DataTemplate&gt;
                &lt;StackLayout BackgroundColor=&quot;Gray&quot; WidthRequest=&quot;120&quot; HeightRequest=&quot;180&quot;&gt;
                    &lt;Label Text=&quot;{Binding .}&quot; VerticalOptions=&quot;FillAndExpand&quot; HorizontalOptions=&quot;FillAndExpand&quot; VerticalTextAlignment=&quot;Center&quot; HorizontalTextAlignment=&quot;Center&quot; /&gt;
                &lt;/StackLayout&gt;
            &lt;/DataTemplate&gt;
        &lt;/suave:DynamicStackLayout.ItemTemplate&gt;
    &lt;/suave:DynamicStackLayout&gt;
&lt;/ScrollView&gt;

Don’t like data-binding and want to just use child views? You can do that too!

&lt;ScrollView&gt;
    &lt;suave:DynamicStackLayout HorizontalOptions=&quot;Fill&quot;&gt;
      &lt;StackLayout BackgroundColor=&quot;Gray&quot; WidthRequest=&quot;120&quot; HeightRequest=&quot;180&quot;&gt;
          &lt;Label Text=&quot;0&quot; TextColor=&quot;White&quot; VerticalOptions=&quot;FillAndExpand&quot; HorizontalOptions=&quot;FillAndExpand&quot; VerticalTextAlignment=&quot;Center&quot; HorizontalTextAlignment=&quot;Center&quot; /&gt;
      &lt;/StackLayout&gt;
      &lt;StackLayout BackgroundColor=&quot;Gray&quot; WidthRequest=&quot;120&quot; HeightRequest=&quot;180&quot;&gt;
          &lt;Label Text=&quot;1&quot; TextColor=&quot;White&quot; VerticalOptions=&quot;FillAndExpand&quot; HorizontalOptions=&quot;FillAndExpand&quot; VerticalTextAlignment=&quot;Center&quot; HorizontalTextAlignment=&quot;Center&quot; /&gt;
      &lt;/StackLayout&gt;
      &lt;StackLayout BackgroundColor=&quot;Gray&quot; WidthRequest=&quot;120&quot; HeightRequest=&quot;180&quot;&gt;
          &lt;Label Text=&quot;2&quot; TextColor=&quot;White&quot; VerticalOptions=&quot;FillAndExpand&quot; HorizontalOptions=&quot;FillAndExpand&quot; VerticalTextAlignment=&quot;Center&quot; HorizontalTextAlignment=&quot;Center&quot; /&gt;
      &lt;/StackLayout&gt;
      &lt;StackLayout BackgroundColor=&quot;Gray&quot; WidthRequest=&quot;120&quot; HeightRequest=&quot;180&quot;&gt;
          &lt;Label Text=&quot;3&quot; TextColor=&quot;White&quot; VerticalOptions=&quot;FillAndExpand&quot; HorizontalOptions=&quot;FillAndExpand&quot; VerticalTextAlignment=&quot;Center&quot; HorizontalTextAlignment=&quot;Center&quot; /&gt;
      &lt;/StackLayout&gt;
      &lt;StackLayout BackgroundColor=&quot;Gray&quot; WidthRequest=&quot;120&quot; HeightRequest=&quot;180&quot;&gt;
          &lt;Label Text=&quot;4&quot; TextColor=&quot;White&quot; VerticalOptions=&quot;FillAndExpand&quot; HorizontalOptions=&quot;FillAndExpand&quot; VerticalTextAlignment=&quot;Center&quot; HorizontalTextAlignment=&quot;Center&quot; /&gt;
      &lt;/StackLayout&gt;
    &lt;/suave:DynamicStackLayout&gt;
&lt;/ScrollView&gt;

Features

  • Bindable child views
  • Bindable to collections
  • Handles layout changing well (try rotating the device)
  • Doesn’t require custom renderers (All Xamarin.Forms baby!)

Notes

This does not use any native view virtualization, which means performance does not scale well with extremely large data sets.

Coming soon

  • ItemSelected event and SelectedItem bindable property (for now, you can add custom gestures and commands to your DataTemplate and handle the events yourself)
  • Better Collection Updating

 

If you like what you see, don’t forget to follow me on twitter @Suave_Pirate, check out my GitHub, and subscribe to my blog to learn more mobile developer tips and tricks!

Interested in sponsoring developer content? Message @Suave_Pirate on twitter for details.

Xamarin.Meetup – Boston Meetup Today: DevOps for Mobile Apps with Dan Hermes

Join us at Microsoft’s NERD Center to learn about DevOps for Mobile Apps! Meet with some of the local Xamarin MVPs and employees while also enjoying some food.

https://www.meetup.com/bostonmobiledev/events/244933704/

How do we keep our iOS and Android builds organized, tested, and distributed to team members and users who need them, with the correct versions flowing into the app stores? This is DevOps for mobile apps.

Dan Hermes, Xamarin MVP and co-organizer of Boston Mobile C# Developers Group, will discuss the high points of his upcoming edX video course for Microsoft on how to do all of these things using Visual Studio Mobile Center (VSMC). He will talk about developing, deploying and managing mobile applications in DevOps environments. He’ll cover setup and management of VSMC and the testing and deployment of mobile apps. Mobile Center Build, Test, and Distribute are powered by Visual Studio Team System (VSTS), Xamarin Test Cloud, and HockeyApp.  Learn the VSMC workflows that tie all of these tools together.

This talk is for any and all native app developers, not just C#.  Many features of VSMC work for Objective-C and Java just as well as Xamarin.

About the Speaker

Dan Hermes is a Xamarin MVP,  Microsoft MVP, and founder of Lexicon Systems, an award-winning Xamarin consulting firm. Mr. Hermes helps developers create great mobile apps and helps businesses develop a winning mobile strategy. His firm’s Xamarin projects include B4UFLY, a drone app for the Federal Aviation Administration, and a cross-platform app for Thermo Fisher Scientific which won a W3, a Davey award, and was a finalist for a Xammy award. Mr. Hermes’ clientele includes dozens of software-building firms such as Fidelity Investments, EDS, and Computerworld Magazine. He has spoken recently at Microsoft Ignite, IBM InterConnect, Microsoft Azure Day, Xamarin DevDays, and mobile user groups nationwide . His mobile cross-platform dev blog is http://mobilecsharpcafe.com/. Connect with him on Twitter at @danhermes. Dan is a writer for MSDN Magazine, a video course instructor for Microsoft’s OpenEdX curriculum, and author of the best-selling Apress book Xamarin Mobile Application Development.

 

 

If you like what you see, don’t forget to follow me on twitter @Suave_Pirate, check out my GitHub, and subscribe to my blog to learn more mobile developer tips and tricks!

Interested in sponsoring developer content? Message @Suave_Pirate on twitter for details.

Xamarin.iOS UITextField Shaker NuGet Announcement!

Shake up those text boxes with the newest UITextFieldShaker now available on NuGet!

This is a Xamarin.iOS Binding Library around a popular iOS extension called UITextField+Shake developed by Andrea Mazzini.

Check out the binding GitHub here: https://github.com/SuavePirate/UITextFieldShaker
And the NuGet here: https://www.nuget.org/packages/UITextFieldShaker/

UITextFieldShaker

Be sure to check out the documentation here or on GitHub:

Documentation


UITextFieldShaker

A Xamarin.iOS Binding implementation of the UITextField+Shaker extension.

Installation

Use NuGet!

Install-Package UITextFieldShaker

https://www.nuget.org/packages/UITextFieldShaker

Usage

Simply include the namespace, and start calling Shake() on your UITextFields!

MyTextField.Shake();

There are a number of overloads to allow you to choose how many times it shakes, the delta between shakes, add an action when the shaking is done, choose the direction it shakes, and more.

void Shake();
void Shake(int times, nfloat delta);
void Shake(int times, nfloat delta, Action handler);
void Shake(int times, nfloat delta, double interval);
void Shake(int times, nfloat delta, double interval, Action handler);
void Shake(int times, nfloat delta, double interval, ShakeDirection shakeDirection);
void Shake(int times, nfloat delta, double interval, ShakeDirection shakeDirection, Action handler);

Start Shaking!


If you like what you see, don’t forget to follow me on twitter @Suave_Pirate, check out my GitHub, and subscribe to my blog to learn more mobile developer tips and tricks!

Interested in sponsoring developer content? Message @Suave_Pirate on twitter for details.

Xamarin iOS Expanding Splash View NuGet Announcement!

Here’s another fun NuGet package I’ve put up for everyone: The ExpandingSplashView is a Xamarin.iOS Binding implementation of the CBZSplashView from CallumBoddy on GitHub: https://github.com/callumboddy/CBZSplashView

It allows you to create a quick expanding view and add it to any ViewController very easily. It also allows for you to create the expanding view from either a rasterized image such as a png icon, or from a vector icon using a UIBezierPath.

Here’s the NuGet Package: https://www.nuget.org/packages/ExpandingSplashView

And the GitHub project for the binding and NuGet: https://github.com/SuavePirate/ExpandingSplashView
twitter-gif
Be sure to read the documentation either below here or on the GitHub project!

Documentation


CBZSplashView

A Xamarin.iOS implementation of the popular iOS control CBZSplashView from @callumboddy

Credit where credit is due (I just spent a couple hours fighting with the binding libraries, but @callumboddy did the real work): https://github.com/callumboddy/CBZSplashView

Installation

You can either clone the repository and reference the CBZSplashView project, or you can now use NuGet!

Install-Package ExpandingSplashView

https://www.nuget.org/packages/ExpandingSplashView

Usage

This can be used on any view, but is best suited for covering an entire UIViewController. Simply create either a CBZSplashViewCBZRasterSplashView, or CBZVectorSplashView via their constructors or the static initializer within the CBZSplashView:

var splashView = new CBZRasterSplashView(someUIImage, someUIColor);

Then add the splashview to your View:

View.Add(splashView);

Then start your animation whenever you want:

splashView.StartAnimation();

Here’s an entire ViewController class example:

using System;

using UIKit;
using CBZSplashView;

namespace Example
{
    public partial class ViewController : UIViewController
    {
        private CBZSplashView.CBZSplashView _splashView;
        protected ViewController(IntPtr handle) : base(handle)
        {
        }

        public override void ViewDidLoad()
        {
            base.ViewDidLoad();

            var icon = UIImage.FromFile("snapchatIcon.png");

            _splashView = new CBZSplashView.CBZRasterSplashView(icon, UIColor.Yellow);

            View.Add(_splashView);

        }

        public override void ViewDidAppear(bool animated)
        {
            base.ViewDidAppear(animated);

            if (_splashView != null)
                _splashView.StartAnimation();
        }
    }
}

If you like what you see, don’t forget to follow me on twitter @Suave_Pirate, check out my GitHub, and subscribe to my blog to learn more mobile developer tips and tricks!

Interested in sponsoring developer content? Message @Suave_Pirate on twitter for details.

HackHarvard This Weekend!

HackHarvard is this weekend, October 20th – 22nd!

Check out http://hackharvard.io/ for details.

I’m excited to announce that I’ll be joining the Microsoft team to mentor participants at this year’s installment of the hackathon. If you’re working with Microsoft technologies such as using C# with Unity, Hololens, Windows MR, Xamarin, Xenko,  or using any of the Azure Cloud Services, then I’m here to help. I’m looking forward to working with some incredible teams with some of the latest technology to build some awe inspiring applications.

Be sure to come over to the Microsoft table and say hi!

 

If you like what you see, don’t forget to follow me on twitter @Suave_Pirate, check out my GitHub, and subscribe to my blog to learn more mobile developer tips and tricks!

Interested in sponsoring developer content? Message @Suave_Pirate on twitter for details.