Reality, Virtually, Hackathon This Weekend!

Reality, Virtually, Hackathon is this weekend October 6th – 9th at MIT’s Media Labs.

I’m excited to announce that I’ll be joining the Microsoft team to mentor participants at this year’s installment of the hackathon. If you’re working with Microsoft technologies such as using C# with Unity, Hololens, Acer VR, Xamarin with ARKit and ARCore, Xenko,  or using any of the Azure Cloud Services, then I’m here to help. I’m looking forward to working with some incredible teams with some of the latest technology to build some awe inspiring applications.

Check out some of the other mentors there as well!
http://www.realityvirtuallyhack.com/mentors/ 

Here’s the schedule:

Event Schedule


Friday


Saturday


Sunday


Monday

 


I’ll be there from Friday evening until Sunday evening, so keep an eye out for me if you’re around!

If you like what you see, don’t forget to follow me on twitter @Suave_Pirate, check out my GitHub, and subscribe to my blog to learn more mobile developer tips and tricks!

Interested in sponsoring developer content? Message @Suave_Pirate on twitter for details.

Advertisements

HackMIT This Weekend!

HackMIT is this weekend, September 16-17.

I’m happy to announce that I’ll be mentoring as one of the local Microsoft MVPs that were invited to help as part of the Microsoft sponsorship of the event. I look forward to building some incredible applications with some of the brightest students coming to Cambridge, and may the best faction win! Keep an eye out for me Sunday morning, and feel free to reach out if you’re attending.

 

If you like what you see, don’t forget to follow me on twitter @Suave_Pirate, check out my GitHub, and subscribe to my blog to learn more mobile developer tips and tricks!

Interested in sponsoring developer content? Message @Suave_Pirate on twitter for details.

 

 

Unity.Tip – Create a Rotating Sun

Changing pace from the usual mobile app development, let’s talk about Unity!

Here’s a quick tip on adding a rotating sun to your Scenes to give your game a feeling of Day and Night.

First, add a light source or use the default light from a new scene, then Add a new Component .

Select Create new script and call it LightController. This script will have a public property for the length of the day you wish your sun to rotate, then handle the rotation speed calculation.

LightController.cs

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LightController : MonoBehaviour {
	public float DayLength;
	private float _rotationSpeed;

	void Update(){
		_rotationSpeed = Time.deltaTime / DayLength;
		transform.Rotate (0, _rotationSpeed, 0);
	}
}

Back in Unity, set your DayLength to a desired speed, and run your game.

Screen Shot 2017-05-30 at 5.02.35 PM
You’ll notice your sun/light moving around your scene and giving your area a sense of day and night.

If you like what you see, don’t forget to follow me on twitter @Suave_Pirate, check out my GitHub, and subscribe to my blog to learn more mobile developer tips and tricks!

Interested in sponsoring developer content? Message @Suave_Pirate on twitter for details.