Changing pace from the usual mobile app development, let’s talk about Unity!
Here’s a quick tip on adding a rotating sun to your Scenes to give your game a feeling of Day and Night.
First, add a light source or use the default light from a new scene, then Add a new Component .
Select Create new script and call it LightController
. This script will have a public property for the length of the day you wish your sun to rotate, then handle the rotation speed calculation.
LightController.cs
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LightController : MonoBehaviour { public float DayLength; private float _rotationSpeed; void Update(){ _rotationSpeed = Time.deltaTime / DayLength; transform.Rotate (0, _rotationSpeed, 0); } }
Back in Unity, set your DayLength
to a desired speed, and run your game.
You’ll notice your sun/light moving around your scene and giving your area a sense of day and night.
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